Slice Master

Slice Master Finish Stack: x2 to x50 and the Bonus Block

Published · Updated · 3 min read

The finish is a stack, not a strip

Every normal level ends at a tall tower of six coloured blocks, labelled x 2, x 3, x 5, x 10, x 25 and x 50. Wherever the blade sticks into the tower, that block's number multiplies the cash you cut during the level. Because the blocks are stacked on top of each other, you pick a block by height: more taps in the air put the knife higher up the tower.

The blocks are not the same size

The block heights are fixed in the game data, and the bigger the number, the shorter the block. In the game's own units:

BlockHeight
x 22.70
x 31.91
x 51.56
x 101.25
x 251.01
x 500.80

So the x 50 block is less than a third as tall as the x 2 block. The order of the six blocks is shuffled at the start of every level, so x 50 can be near the bottom one time and near the top the next. There is no fixed spot to learn. Read the labels as the tower comes into view.

What a miss costs

Missing the multiplier is not a disaster. If the blade sticks into the plain block at the top of the tower, or into the platform in front of it, the level still counts as complete. You keep what you cut, just without a multiplier. If you fall or hit spikes on the way in, the restart button still adds the cash you cut that run to your total. What you lose is the multiplier and the level, not the money you already cut.

On the results screen you can take the total with CLAIM, or press CLAIM X 3, which plays a video ad and gives you three times the total. The same screen shows your BEST total, and it changes colour when a new total beats it.

The BONUS block

After you complete your first three levels, the x 50 block's label changes to BONUS! and starts to pulse. Sticking the knife into it skips the results screen and takes you to a bonus level. The cash you cut in the level you just finished carries into the bonus level, which ends at the same kind of tower. If you miss the block, the bonus stays on offer at the end of the next levels until you hit it. The next BONUS label is due five completed levels after the last one appeared.

There are three bonus levels in the game, and they come round in a shuffled order. They are full of coins, stacks of money and gold bars, and one of them has a diamond. They are not free money: all three have spikes or swinging hammers, and a fall shows NO BONUS with no continue offer.

Choosing a block

  • A level where you cut little is the time to try for x 25 or x 50. A miss costs only the multiplier.
  • When the BONUS label is up, it is usually the block to aim for. Hitting it does not multiply your cash on the spot, but the cash carries over and the bonus level ends at the same six-block tower, so you still get a multiplier at the end.
  • Tap in the air in small steps as you reach the tower. One tap too many can carry the knife past a short block.

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