The Slice Master Landing Board: When to Go for x50 and When to Take x5
Published · 1 min read
How the board scores
Every level ends on a strip of zones marked x2, x3, x5, x10, x25 and x50. The cash you cut during the level is multiplied by whichever zone the knife comes to rest in. A round worth 200 becomes 10,000 on x50 and 1,000 on x5, so the final tap is often worth more than everything that came before it.
The bet
The high zones are small and sit past the safe ones, so reaching them means a longer throw with less margin. Treat it as a bet sized by the round: a poor round has little to lose, so go long; a rich round is worth banking on x5 or x10 rather than risking a miss. Later levels add zones that divide the score instead of multiplying it, which makes a careless long throw actively expensive.
Landing technique
The board scrolls into view before the last target, so you have a second to choose. Fire from the last object with the blade near the top of its spin for the far zones and near the bottom for the near ones. Do not tap again once the knife is in the air over the board; a second flip almost always overshoots.
The bonus round
Some levels end in a bonus section filled with cash stacks and coins instead of a board. It is a straight timing course with no multiplier and no retry, so the right approach is steady, even taps that cut most of the stacks rather than fast taps that try to cut all of them.
More from the blog
- Slice Master Timing: Why Late Taps Kill Runs and How to Fix Your Rhythm
The knife's arc is always the same shape, so the only thing that changes is when you launch it. How to read the spin, why the spikes catch late taps, and a drill for the first five levels.
- After Slice Master: The Tap-Timing, Runner and Puzzle Games on This Site
What is on the shelf next to Slice Master: the other one-input games that share its rhythm, the tunnel runners for speed, and the sorting puzzles for a slower ten minutes.
